Mon
May
12
06:30 PM
206 - Oil Spills
204 - Team D
Mon
May
12
06:30 PM
307 - Young Gunz
302 - Leduc Rubber Puckies
Mon
May
12
07:00 PM
202 - Team B
201 - Team A
Mon
May
12
07:30 PM
407 - Pink Panthers
405 - Kraken Colas
Mon
May
12
07:30 PM
401 - AB JR Ooks
502 - Highlanders
Mon
May
12
08:00 PM
303 - High Rollers
306 - Sky Strikers
Mon
May
12
08:30 PM
504 - Red Rockets
508 - Hornets
Mon
May
12
08:30 PM
503 - Lambert
506 - The Junkyard Dogs
Mon
May
12
09:00 PM
709 - Raw Dogs
706 - Mighty Geese
Mon
May
12
09:30 PM
715 - Master Bladers
714 - The Park
Thu
May
08
07:30 PM
405 - Kraken Colas
407 - Pink Panthers
10
0
Thu
May
08
08:00 PM
306 - Sky Strikers
303 - High Rollers
9
17
Thu
May
08
08:30 PM
304 - Silky Mitts
403 - Bulldogs
10
8
Thu
May
08
09:00 PM
507 - The Park
504 - Red Rockets
13
12
Thu
May
08
09:30 PM
708 - Tuna Monkey Squids
715 - Master Bladers
1
0
Thu
May
08
10:00 PM
508 - Hornets
501 - Berger Boys
11
5
Fri
May
09
06:30 PM
403 - Bulldogs
404 - Constellations
4
12
Fri
May
09
07:30 PM
402 - Snipers
406 - Mighty Ducks
10
13
Fri
May
09
08:30 PM
703 - Pink Lightning
702 - Sr Wolf Pack
9
5
Fri
May
09
09:30 PM
704 - Stony Plain Chargers
701 - Solar Bears
2
5

Settling Tie Games


Settling Tie Games With Shootouts (Edmonton Inline Rules)

  • This will only be done in the Martin Yonge Ice Breaker Tournament and Regular League games.
  • The winner of the shootout will get 2 points for the win; and the loser of the shootout will get 1 point for the tie.
  • Note 1: the shootout will take place without delay at the end of the tied game.
  • Note 2: If one team (or both) does not have a goalie available there will be no shootout and each team will get one point for the tie game.

Procedure:

  1. The timekeeper will set the score on the score clock to 0-0 and will write "SHOOTOUT" immediately below the record of goals scored in regulation time.
  2. The home team will decide whether to shoot first or second.
  3. The teams will alternate shooters until each team has had 3 players shoot (unless it would be unnecessary to send all 3 if the game could be decided with fewer shooters.)
  4. The timekeeper will record the jersey number of the shooters in the appropriate score column of the game sheet and mark "X" beside a failed attempt and "Y" to indicate a goal.  When a goal is scored add one (1) to the scoreboard.
  5. If the game is still tied after teams have sent 3 shooters each;                                                                              

a) the shootout continues as teams alternate shooter one at a time until a winner can be declared.                                  

b) all the non-goalie players (shooters) on the team must be used before a player can shoot a second time and, the same rotation of shooters must be used in exactly the same order as the first time through the line-up.

6. When the winner is decided the game sheet shall reflect a one goal margin for the final score. (e.g. A game that ends 6-6 in  regulation time will end as a 7-6 game after the shootout.

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