Sun
Jun
01
01:00 PM
306 - Sky Strikers
305 - Pylons
Sun
Jun
01
02:00 PM
303 - High Rollers
307 - Young Gunz
Sun
Jun
01
03:00 PM
403 - Bulldogs
402 - Snipers
Sun
Jun
01
04:00 PM
504 - Red Rockets
509 - Goon Squad
Mon
Jun
02
06:30 PM
204 - Team D
206 - Oil Spills
Mon
Jun
02
06:30 PM
508 - Hornets
507 - The Park
Mon
Jun
02
07:00 PM
202 - Team B
201 - Team A
Mon
Jun
02
07:30 PM
505 - Shooters
503 - Lambert
Mon
Jun
02
07:30 PM
304 - Silky Mitts
408 - The Blues
Mon
Jun
02
08:00 PM
717 - Beetles
710 - Trashers
Thu
May
29
08:00 PM
405 - Kraken Colas
404 - Constellations
5
3
Thu
May
29
08:00 PM
713 - Shooters
709 - Raw Dogs
6
8
Thu
May
29
08:30 PM
717 - Beetles
712 - Hounds
3
10
Thu
May
29
09:00 PM
507 - The Park
501 - Berger Boys
8
3
Thu
May
29
09:00 PM
716 - Booty Snatchers
706 - Mighty Geese
7
11
Thu
May
29
09:30 PM
710 - Trashers
711 - Bay City Rollers
11
6
Thu
May
29
10:00 PM
714 - The Park
707 - Saints
8
12
Thu
May
29
10:00 PM
715 - Master Bladers
708 - Tuna Monkey Squids
18
14
Fri
May
30
06:30 PM
206 - Oil Spills
203 - Team C
1
0
Fri
May
30
07:30 PM
305 - Pylons
306 - Sky Strikers
15
14

Settling Tie Games


Settling Tie Games With Shootouts (Edmonton Inline Rules)

  • This will only be done in the Martin Yonge Ice Breaker Tournament and Regular League games.
  • The winner of the shootout will get 2 points for the win; and the loser of the shootout will get 1 point for the tie.
  • Note 1: the shootout will take place without delay at the end of the tied game.
  • Note 2: If one team (or both) does not have a goalie available there will be no shootout and each team will get one point for the tie game.

Procedure:

  1. The timekeeper will set the score on the score clock to 0-0 and will write "SHOOTOUT" immediately below the record of goals scored in regulation time.
  2. The home team will decide whether to shoot first or second.
  3. The teams will alternate shooters until each team has had 3 players shoot (unless it would be unnecessary to send all 3 if the game could be decided with fewer shooters.)
  4. The timekeeper will record the jersey number of the shooters in the appropriate score column of the game sheet and mark "X" beside a failed attempt and "Y" to indicate a goal.  When a goal is scored add one (1) to the scoreboard.
  5. If the game is still tied after teams have sent 3 shooters each;                                                                              

a) the shootout continues as teams alternate shooter one at a time until a winner can be declared.                                  

b) all the non-goalie players (shooters) on the team must be used before a player can shoot a second time and, the same rotation of shooters must be used in exactly the same order as the first time through the line-up.

6. When the winner is decided the game sheet shall reflect a one goal margin for the final score. (e.g. A game that ends 6-6 in  regulation time will end as a 7-6 game after the shootout.

RAMP Registration

Join thousands of association partners using RAMP Registration Solutions.

More Information

RAMP Official Assigning

#1 with Officials...for very good reasons.

More Information

RAMP Websites

Manage your identity from the palm of your hand to the top of your desk.

More Information

RAMP Team App

Keep your coaches, parents, athletes, and fans connected, seamlessly.

More Information