Sun.
May
3
1:00 p.m.
718-Goon Squad
721-Royals
0
0
In Play
Sun.
May
3
2:00 p.m.
709-The CT
704-Highlanders
0
0
Sun.
May
3
3:00 p.m.
711-High Rollers
708-Stony Plain Chargers
0
0
Sun.
May
3
4:00 p.m.
717-Solar Bears
720-Pink Lightning
0
0
Mon.
May
4
6:30 p.m.
102-Team B
103-Team C
0
0
Mon.
May
4
6:30 p.m.
302-Leduc Rubber Puckies
309-Huskies
0
0
Mon.
May
4
7:00 p.m.
204-Team D
202-Team B
0
0
Mon.
May
4
7:00 p.m.
509-Bulldogs
510-Roller Dawgz
0
0
Mon.
May
4
7:30 p.m.
201-Team A
205-Team E
0
0
Mon.
May
4
7:30 p.m.
405-Silky Mitts
404-Scona Rednecks
0
0
Thu.
Apr.
30
9:00 p.m.
502-Hornets
501-Alberta Jr Ooks
4
5
Final
Thu.
Apr.
30
9:00 p.m.
506-Predators
503-Kraken Colas
14
3
Final
Thu.
Apr.
30
9:30 p.m.
708-Stony Plain Chargers
701-Stangs
10
4
Final
Thu.
Apr.
30
9:30 p.m.
713-The Pint Shafts
716-Shooters
11
10
Final
Thu.
Apr.
30
10:00 p.m.
707-Mavin Sled Dogs
717-Solar Bears
7
9
Final
Thu.
Apr.
30
10:00 p.m.
714-Raw Dogs
703-Benny and the Jets
0
1
Final
Fri.
May
1
6:30 p.m.
103-Team C
102-Team B
10
5
Final
Fri.
May
1
7:30 p.m.
410-Camrose
404-Scona Rednecks
5
8
Final
Fri.
May
1
8:30 p.m.
510-Roller Dawgz
509-Bulldogs
1
0
Final
Fri.
May
1
9:30 p.m.
710-The Park
702-Booty Snatchers
6
2
Final

Settling Tie Games

Settling Tie Games With Shootouts (Edmonton Inline Rules)

  • This will only be done in the Martin Yonge Ice Breaker Tournament and Regular League games.
  • The winner of the shootout will get 2 points for the win; and the loser of the shootout will get 1 point for the tie.
  • Note 1: the shootout will take place without delay at the end of the tied game.
  • Note 2: If one team (or both) does not have a goalie available there will be no shootout and each team will get one point for the tie game.

Procedure:

  1. The timekeeper will set the score on the score clock to 0-0 and will write "SHOOTOUT" immediately below the record of goals scored in regulation time.
  2. The home team will decide whether to shoot first or second.
  3. The teams will alternate shooters until each team has had 3 players shoot (unless it would be unnecessary to send all 3 if the game could be decided with fewer shooters.)
  4. The timekeeper will record the jersey number of the shooters in the appropriate score column of the game sheet and mark "X" beside a failed attempt and "Y" to indicate a goal.  When a goal is scored add one (1) to the scoreboard.
  5. If the game is still tied after teams have sent 3 shooters each;                                                                              

a) the shootout continues as teams alternate shooter one at a time until a winner can be declared.                                  

b) all the non-goalie players (shooters) on the team must be used before a player can shoot a second time and, the same rotation of shooters must be used in exactly the same order as the first time through the line-up.

6. When the winner is decided the game sheet shall reflect a one goal margin for the final score. (e.g. A game that ends 6-6 in  regulation time will end as a 7-6 game after the shootout.